#if !defined(NODETYPE_H)
#define NODETYPE_H

namespace gunsmith
{
enum ENODETYPE
{
	NT_CAMERA,
	NT_GENERIC,
	NT_NODE,
	NT_MODEL,
	NT_PARTICLE,
	NT_SOUND,
	NT_INPUT,
	NT_ROOT
};
};

#endif  //NODETYPE_H
